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Post by Avi on May 2, 2005 21:42:59 GMT -5
A myriad of craftsmen, you say?
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Post by Jongluer on Oct 23, 2005 13:23:36 GMT -5
Since my computer seems to refuse to save things, and bring up my old files and such, I shall begin updating this thread once more!
Dark Fist Prestige Class
The Dark Fists are the elite military organization of Scuro. They operate in secret, everything they do is swift and silent. A Dark Fist works directly under the command of the crown. Any person can become a Dark Fist Agent and recieve orders from the crown, this is normally signified by their codename, normally related to their skills and powers. Yet, there are Dark Fists who are so much more, they have dedicated themselves to serving and advancing Scuro, they train hard mastering the fields of diplomacy, espionage, and of course combat. A Dark Fist is always present and always watching. No one can match their strength, speed, and loyalty. The Dark Fist is normally at most lightly covered by a chain shirt, though most are known to wear nothing but their uniform. They carry out their orders without question, only moving forth, they live a life of no regrets. The only thing a Dark Fist must remember is that their business is secrets, keeping them and collecting them. Anyone is capable of becoming a member of the Dark Fist organization and some of the benefits that come with it, but this Prestige Class represents those who have dedicated themselves to the perfection of what the Dark Fists stand for. Monks, Rogues, Scouts, and Ninjas are probably the most appropriate people for this class, though Swashbucklers, Hexblades, even Bards are not unheard of amongst the members of this class. Hit Die: d8
Requirements- Skills: Bluff 9 ranks, Diplomacy 9 ranks, Gather Information 9 ranks, Intimidate 9 ranks, Hide 9 ranks, Move Silently 9 ranks, Sense Motive 9 ranks, Sleight of Hand 9 Ranks, Tumble 9 ranks Feats: Improved Disarm, Improved Grapple, Stealthy Special: Is a member of the Dark Fist Faction/Organization
Class Skills: Bluff, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Intimidate, Hide, Knowledge (Nobility and Royalty), Knowledge (Local), Listen, Move Silently, Profession, Sense Motive, Sleight of Hand, Spot, Tumble, Use Rope 5+Int Modifier skill points per level
Class Features
Weapon and Armor Proficiency: Dark Fists gain no weapon or armor proficiency. By Order of the Crown: Due to the fact that they obviously serve the crown or can produce proof that they do, a Dark Fist gains a bonus to all Bluff, Diplomacy, Gather Information, and Intimidate checks related to a mission for the crown equal to his character level, at first level. Insight AC Bonus: Dark Fists are natural fighters, able to anticipate their opponents moves and block them with ease. Many Dark Fists are known for placing their hand to block a blow just as their opponent is winding to attack. At first level a Dark Fist gains a +1 Insight bonus to AC, this increases by 1 every two levels (3, 5, 7, 9). Nerve Pinch: By second level, Dark Fists are trained at harming their opponents in vital spots, this ability not only allows them to deal extra harm but hopefully incapacitate them as well. Whenever their opponent would be denied their Dexterity bonus to AC, a Dark Fist deals an extra 1d6 damage and the opponent must make a fortitude save of DC 15 or be stunned. This damage increases by an extra 1d6 and the fort save DC increases by 2 every other level (4, 6, 8, 10) Blend In: Capable at hiding in all situations, by 3rd level, a Dark Fist is able to use the Hide skill in any environment even if the terrain doesn't grant cover or concealment. Poison Use: At 6th level, a Dark Fist becomes able to apply poison to his weapons, place poisons in traps, food/drink, etc., and create poisons. Hide in Plain Site: At 8th Level, Dark Fists have become extremely capable at hiding and become able to use the hide skill even while being observed. Signature Attack: At 10th Level a Dark Fist has become so powerful and so well renowned that they possess their own personal attack. A Dark Fist's signature attack is derived from an attack they already possess but they have an added a flourish to it that causes it to do something special. Examples: Stunning Opponents Dazing Opponents An Extra Die of Damage Capablity to Disarm Capability to Trip Capability to Sunder a weapon
Base Attack Bonus: +1, +2, +3, +4, +5, +6, +7, +8, +9, +10 Base Fort Save: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Base Reflex Save: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Base Will Save: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7
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