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Post by Jongluer on Jul 6, 2010 13:34:35 GMT -5
The shimmering blast of light envelops the ghost but does not seem to banish it in anyway.
"LEAVE!" It bellows again as it closes the short distance between itself and Dilan, swiping out a shimmering ghostly hand across Dilan's chest filling him with a cold sense of dread and numbness.
((Phase 8, NND attack against you for 13 Stun and 4 Body, your action on Phase 8))
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Post by Beeb on Jul 6, 2010 14:02:36 GMT -5
[Quick question, do I have my leather jacket on, or am I going without its extra 2 PD and ED? If I do have it, I have 24 Stun, 16 Body, and 17 End after my action this phase.]
His patience wearing thin, Dilan barks, "Silence, phantom! You chose to come here, and I intend to banish you from here forever!" With this, he fires yet again at it.
[CSLs into DCV, Hits DCV 4, deals 17 Stun.]
[Also, I'm assuming that the ghost can't take Body. But if I'm incorrect, it's only 5, so it probably pings anyway.]
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Post by Jongluer on Jul 6, 2010 14:25:56 GMT -5
((Steve it's an NND attack, NND = No Normal Defense, your PD does not apply, and yes, it can take Body))
The arrow hits the ghost and explodes around him in a shower of light and energy, Dilan can spot a leak of ectoplasm spilling on to the floor as it seems to stop shimmering, and once more point its very solid pistol at Dilan, at this close range he can tell the bullet is going to go into his skull.
((Uh, so this will be a head shot if it connects, you may wish to Abort your phase 12 action, your options are: Dodge, Dive For Cover, or Roll With the Punch))
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Post by Beeb on Jul 6, 2010 14:33:53 GMT -5
[Oh. Crap.Yeah, gonna Dodge that for sure, so 10 DCV again.
Also I think the first attack that connected did 4 Body, but then again I doubt that any of it actually went through.]
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Post by Jongluer on Jul 6, 2010 15:32:04 GMT -5
Dilan is able to just duck away as the gun goes off in his face and the bullet smashes into the wall behind him.
((Post Phase 12 Recovery, and Dilan also takes an additional 2 STUN from his bleed damage though it should balance out with your recovery))
The Ghost seems momentarily off-set as more of its ectoplasm seems to drip onto the floor, still it holds its pistol menacingly toward Dilan.
((Your action on Phase 4))
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Post by Beeb on Jul 6, 2010 15:53:30 GMT -5
Sensing the ghost's weakening state, Dilan presses the attack, firing two shots of energy at the ghost. "Now, return! Walk upon the earth no longer, ghost!"
[CSLs into DCV, but does the Rapid Fire halve my DCV before or after the CSLs? If it's before, it's either 4 or 5 depending on whether we round up; if it's after, it's either 3 or 4.
Rapid Fire attacks: first hits DCV 10 (16- roll of 4 - 2), deals 16 Stun and 5 Body; second hits DCV 4 (16 - roll of 10 - 2), deals 17 Stun and 4 Body.]
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Post by Jongluer on Jul 6, 2010 23:13:23 GMT -5
The ghost drops to the ground as the air around it explodes in a shower of energy, it physically lays on the ground its deflating corporeal form quickly leaking a large amount of ectoplasmic goo on to the ground.
((Combat over, what does Dilan do?))
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Post by Beeb on Jul 6, 2010 23:30:33 GMT -5
Breathing a sigh of relief, Dilan directs his bow at his wounds, which instantly begin to heal themselves. [Simplified Healing 16 Stun, 5 Body (got lucky on that with two sixes, so no awkward hospital explanations here.) Back up to full Stun and Body.]
Afterwards, Dilan proceeds to clean up the locker room of the ectoplasmic goo and possible blood from the floor, walls, and lockers, removing all traces of the conflict from the area. He also collects its pistol, removes the loaded bullets from the chamber, and stows it in his pocket, muttering, "Wouldn't want the principal to have a field day, now." He also takes whatever precautions necessary to properly dispose of the dirtied cleaning water and rags.
[What sort of roll would that be?]
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Post by Jongluer on Jul 6, 2010 23:48:55 GMT -5
((Well before anything I'd like you to make a perception roll, and a KS: Magic roll))
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Post by Beeb on Jul 7, 2010 0:28:09 GMT -5
[Perception succeeds by 0, KS: Magic fails by 2. Eh, bound to screw up sooner or later.]
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Post by Jongluer on Jul 7, 2010 10:41:20 GMT -5
As Dilan begins to mop up the ectoplasm and the blood, he notices a large amount of blood on the ground on the opposite end of the locker room from where he was fighting. He hadn't noticed it until he was right atop it trying to clean it, but it's older already dried and possibly having already stained the floor. It's arranged in a wide circle with many symbols you do not recognize in the inside of it.
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Post by Beeb on Jul 7, 2010 12:47:23 GMT -5
Glancing around the strange and gorey scene, Dilan calls out, "Hello? Is anyone in here, possibly injured and in need of assistance?" If he doesn't get a response, he proceeds to inspect the entirety of the locker room and all other areas surrounding it, desperately hoping that there isn't a body to be found.
[Perception check succeeds by 1, keeping an eye out for any more traces of blood that does not originate from the battle with the ghost nor the scene with the circle and symbols)
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Post by Jongluer on Jul 7, 2010 15:25:36 GMT -5
Dilan finds no more blood, nor does he find a body, however he does notice that one of the lockers has several items inside of it though it is locked. He also notices a small symbol above the lock, also most likely etched in blood though he is not sure.
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Post by Beeb on Jul 7, 2010 15:30:48 GMT -5
Taking note of the locker in question, Dilan first attempts to clean it and the floor of the strange markings/blood as best he can.
[Is that a Profession: gym teacher check? If it is, succeeds by 0.]
Afterwards, he goes to his office to retrieve the master key to the lockers to examine what might be contained within the locker, thinking to himself, This student will get quite the talking to for vandalizing the locker room. I just hope they're pulling a prank and didn't kill someone's dog or something to make these designs. If he does not have a master key, he will look up who the locker belongs to in the student register.
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Post by Jongluer on Jul 7, 2010 17:14:45 GMT -5
Dilan finds all of the blood markings to be quite impossibly hard to remove, while he seems to be able to remove flakes of dried blood, the dark red stain the blood has left on the tile seems to be unremoveable. After retrieving the master key from his office Dilan stands before the locker in question ready to open it.
((Reminding you: this is an unused team locker room, there is no student in question who is in charge of this locker, there shouldn't be any locked lockers in this room at all))
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