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Post by Beeb on Jul 8, 2008 21:19:14 GMT -5
Awesome, gotta protect my secret identity.
Character has been sent, along with two fixes due to my calculations for my Energy Blast being off. Only the character and the PM entitled "Do'h" are relevant, since the other was a mistake.
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Post by Innocentius on Jul 8, 2008 22:39:42 GMT -5
My character's done. Interestingly enough, all of his damage is fueled by H2H attack. He's definitely not a melee fighter though - it's more like giant strength-fueled explosions and stuff. He's pretty deadly.
I'll send him in when I have the free time, potentially on my lunch break at work tomorrow.
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Post by Beeb on Jul 9, 2008 0:33:25 GMT -5
Alright, only pay attention to the "Alright" PM; made some major mistakes that are now corrected. Ignore those little numbers at the end of each Power; they're merely the total in Limitations/Advantages that I kept on the document as an easy reference to make sure each total cost was correct.
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Post by Innocentius on Jul 9, 2008 23:52:52 GMT -5
So it's almost 1AM, I have to get up at 7 tomorrow, and I still haven't typed up my character sheet. Unfortunately, therefore, you'll have to look at it tomorrow.
Are we still meeting tomorrow at Monkeyhead at around 6 sometime?
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Post by Beeb on Jul 10, 2008 12:15:40 GMT -5
Alright, I think I have finally settled upon a build that works for me. To save time in sending it to both Mark (to check the math over) and Brian, I shall simply post it here.
Disadvantages Hunted by the Super Futures Corporation: as powerful, want to kill, very frequent 14- (20) Social Limit (Secret Identity): frequent, major, 11- (15) Psychological Limit (must defeat the SFC): very common (15)
Characteristics 40 Str (30) 30 Dex (60) 20 Con (20) 20 Body (20) 10 Int, Ego, Pre, Com (0 each) 50 Stun 52 End (6) 7 Speed (30) 10 Recovery OCV 10 DCV 10 ECV 3 8 PD Resistant (4) 4 ED Resistant (2) [8 Resistant with Force Field, see below] 10" run (8), 2" swim, 8" horizontal leap, 4" vertical leap 2 3 point CSLs in HTH Combat (6)
Powers Hand to Hand Attack 4d6 (20), No Endurance (1; usually .5, but is doubled when it and Autofire are on the same power), Armor Piercing (.5), Autofire (.25), Affects Desolidification (.5), automatic limitation for being a HTH attack (-.5) plus Flash 3d6 (15), Linked (-.5) 20 x 3.25 = 65 / 1.5 = 43 15 / 1.5 = 10 Total: 53
Energy Blast 10d6 (50), Area of Effect: Selective Cone (1.25), 8 per day (-.5), 2 handed Gestures (-.5), Incantations (-.25), Extra Time: Full Phase Action (-.5), Inobvious Accessable Focus: Ring of Winds, difficult to replace (-.75) 50 x 2.25 = 112 / 3.5 = 32 Total: 37
Damage Reduction 50% (30), Costs 3 End to activate (-.25) 30 / 1.25 = 24 Total: 24
Force Field 4 ED (4), No Endurance (.5), Persistent (.5), Always On (-.5) 4 x 2 = 8 / 1.5 = 5 Total: 5 (Therefore, my ED is always 8 Resistant)
Concerning Energy Blast, the book says that the Advantages makes it equal 112 points, but my calculator says it should be 112.5, rounded to 113. If we are going by the calculator, the Energy Blast only costs 1 more point altogether. If so, I'll just move one point from my Endurance.
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Post by Innocentius on Jul 10, 2008 13:10:57 GMT -5
Well, I can tell you No Endurance is a +1 when combined with autofire.
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Post by Beeb on Jul 10, 2008 13:15:57 GMT -5
Figures. What about Half End?
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Post by Innocentius on Jul 10, 2008 14:51:30 GMT -5
+1/2.
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Post by Beeb on Jul 10, 2008 15:12:13 GMT -5
Well, I'm rearranging some stuff.
Energy Blast's Charges are now 8/day (-1/2, not -1/4), but it's IA Focus is now Difficult to replace (total of -3/4). It now costs 32 instead of 37.
I took one point out of Endurance, brining my total number of free points to 6. If I keep No Endurance on the HTH, the power costs 53 points; in other words, 6 more than if I had Half Endurance.
So, it's all good now. Changes made to the prior post as well.
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Post by Avi on Jul 10, 2008 15:46:36 GMT -5
Oh screw your affects desolid advantage. We all know who's going to go crazy and kill off the party's token gaseous blob now.
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Post by Beeb on Jul 10, 2008 15:59:09 GMT -5
I honestly forgot about your gaseous blob being desolidified; probably because you didn't tell us. But, think of it as a... precaution. After Brian's rogue betrayed the party, it is best if we all have a means of keeping each other in line, so to say.
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