Post by Jongluer on Sept 23, 2006 16:51:18 GMT -5
Alright, so this is just some general information on the campaign. I'll probably put up some writeups of the sessions here so we won't lose track of what's going on. I'll also put up stuff like Non-Player Character info (a.k.a. people that you meet).
Now onto the real point of this first post. I'm fairly unsure as to where I'm taking the campaign as a whole, but I know one thing, I want to run a teen superhero game.
Meaning that I'd like to run a nice gamut of characters, both stat and personality wise. Think of both original people and high school archetypes (computer nerds, jocks, cheerleaders, loner-poet types, etc.) when creating your characters. Power-wise, anything you think will work would be great. Some of the major campaign issues will be things like dealing with your powers (and keeping a secret identity if you so choose), the occassional high school inspired plot, and of course foiling the crimes of enemies. I'd like to keep a good balance between combat, investigation, and role playing. But if you guys widely prefer combat and such, I'd be more than happy to run that as well.
I just have one question on the flavor of the campaign. First major question: Four Color or Grim and Gritty or Mix? This basically means do you want our heroes to be heroic boy scout types with smiles and never using lethal means generally the guys you look to and go "those are the good guys" for those familiar with comic book ages this is more of the Golden and Silver Age. Or do you want something more edgey, dealing with hard issues like drugs, laws, villains that are truly insane, and fighting with a more devil may care attitude, this is in comics called the Dark or Iron Ages (the 80s and early 90s, think Sin City, Dark Knight Returns, Morpheus, Frank Miller's Daredevil, etc). A mixture can mean that we have characters each following a different ideal and code of ethics, or that we sort of blend it you're not shining paragons of virtue but you're not masked madmen either, we touch upon issues but not very much, this is the Bronze Age as well as the current modern age of comics.
Next issue is this: What are your characters? We have three options here. First, do you want to go to a super-academy, where everyone's has powers, you all know it, and most of you will eventually become heroes, a sort of next generation, the successors to the world's current heroes? Or would you prefer to go to a regular school, with you guys (and a few choice NPCs) being the only powered people, you don't necessarily know each other or even that you are super powered, perhaps you know each other only through your costumes? Finally, would you want your powers to make you outcasts, your powers all have the same source and to the public this makes you dangerous and a threat, basically making you like the X-Men (there is a setting specific way I'd do this btw)?
Finally: powers from the get go or get them through the story? Do you want to start the game with your powers, knowing of them, perhaps even contemplating or already being a super hero (if a lowkey one at that)? Or would you prefer to have your origin stories "on camera" as it were, gaining your abilities through different storylines (most likely the first of them)? Of course, we could also mix the characters up, having some at varying degrees of knowing their powers, and others completely ignorant of it or having no powers at all until some storyline pops up and it comes to them.
So just reminders, start thinking of characters aged 14-18. You can be a freshman, sophomore, junior, or senior at your high school. Assume that you all go to the same high school. In fact feel free to contact each other and make correlating backstories. Think about powers, and of course think about the game you want to play in.
Now onto the real point of this first post. I'm fairly unsure as to where I'm taking the campaign as a whole, but I know one thing, I want to run a teen superhero game.
Meaning that I'd like to run a nice gamut of characters, both stat and personality wise. Think of both original people and high school archetypes (computer nerds, jocks, cheerleaders, loner-poet types, etc.) when creating your characters. Power-wise, anything you think will work would be great. Some of the major campaign issues will be things like dealing with your powers (and keeping a secret identity if you so choose), the occassional high school inspired plot, and of course foiling the crimes of enemies. I'd like to keep a good balance between combat, investigation, and role playing. But if you guys widely prefer combat and such, I'd be more than happy to run that as well.
I just have one question on the flavor of the campaign. First major question: Four Color or Grim and Gritty or Mix? This basically means do you want our heroes to be heroic boy scout types with smiles and never using lethal means generally the guys you look to and go "those are the good guys" for those familiar with comic book ages this is more of the Golden and Silver Age. Or do you want something more edgey, dealing with hard issues like drugs, laws, villains that are truly insane, and fighting with a more devil may care attitude, this is in comics called the Dark or Iron Ages (the 80s and early 90s, think Sin City, Dark Knight Returns, Morpheus, Frank Miller's Daredevil, etc). A mixture can mean that we have characters each following a different ideal and code of ethics, or that we sort of blend it you're not shining paragons of virtue but you're not masked madmen either, we touch upon issues but not very much, this is the Bronze Age as well as the current modern age of comics.
Next issue is this: What are your characters? We have three options here. First, do you want to go to a super-academy, where everyone's has powers, you all know it, and most of you will eventually become heroes, a sort of next generation, the successors to the world's current heroes? Or would you prefer to go to a regular school, with you guys (and a few choice NPCs) being the only powered people, you don't necessarily know each other or even that you are super powered, perhaps you know each other only through your costumes? Finally, would you want your powers to make you outcasts, your powers all have the same source and to the public this makes you dangerous and a threat, basically making you like the X-Men (there is a setting specific way I'd do this btw)?
Finally: powers from the get go or get them through the story? Do you want to start the game with your powers, knowing of them, perhaps even contemplating or already being a super hero (if a lowkey one at that)? Or would you prefer to have your origin stories "on camera" as it were, gaining your abilities through different storylines (most likely the first of them)? Of course, we could also mix the characters up, having some at varying degrees of knowing their powers, and others completely ignorant of it or having no powers at all until some storyline pops up and it comes to them.
So just reminders, start thinking of characters aged 14-18. You can be a freshman, sophomore, junior, or senior at your high school. Assume that you all go to the same high school. In fact feel free to contact each other and make correlating backstories. Think about powers, and of course think about the game you want to play in.