|
Post by Jongluer on Feb 15, 2006 22:30:52 GMT -5
Driver: Staff Sergeant John Wright, Tought 2/Fast 6: Str: 12, Dex: 19, Con: 18, Int: 14, Wis: 12, Cha: 11, 76hp, Defense 22 (+4 Dex, +8 Class), Speed 30ft, BAB+5, Fort+8, Ref+7, Will+3, Beretta 92F +9 (2d6, 40ft, 20/x2), M-9 Bayonet +6 (1d6+1, 19-20/x2), M4 +9/M203 +5 (2d8/3d6, 60ft/80ft, 20/x2, 30box/1 int) Special: Robust, Evasion, Uncanny Dodge 1, Defensive Roll Feats: Personal Firearms Proficiency, Vehicle Expert, Drive-By Attack, Point Blank Shot, Vehicle Dodge, Double Tap, Desert Warfare College, Quick Reload, MOS Rifleman (Drive, Disable Device, Spot), Advanced Firearms Proficiency Skills: Disable Device +14, Disguise +11, Drive +18, Sleight of Hand +13, Tumble +13, Hide +13, Move Silently +13, Spot +6 Gear: Gas Mask, MOPP Suit, 6 antidotes, Pack of Valium, Comm System, 4 Frag Grenades, Night Vision Goggles, Weapons&Ammo
Gunner: Sergeant Evan Colbert, Tough 3/Strong 1/Soldier 4: Str: 16, Dex: 16, Con: 17, Int: 11, Wis: 14, Cha: 11, 74hp, Defense 21 (+3 Dex, +3 Armor, +5 Class), Speed 30ft, BAB+6/+1, M2HB +10/+5 (3d6+2, 150ft, 20/x2), M249 S.A.W. +9/+4 (2d10, 90ft, 20/x2), Beretta 92F +9/+4 (2d6, 40ft, 20/x2), M-9 Bayonet +9/+4 (1d6+3, 19-20/x2), Undercover Vest, Fort+8, Ref+6, Will+4 Special: Second Wind, DR 1/--, Extreme Effort, Weapon Focus: Mk 19, Weapon Specialization: Mk 19, Tactical Aid Feats: Light Armor Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Brawl, Exotic Firearms Proficiency: Grenade Launcher, Burst Fire, Far Shot Skills: Hide +13, Move Silently +13, Spot +12, Knowledge (Tactics) +5, Listen +6 Gear: Gas Mask, MOPP Suit, 6 antidotes, Pack of Valium, Comm System, 4 Frag Grenades, Night Vision Goggles, Weapons&Ammo
Demolitions: Sergeant John Swofford, Tough 5/Smart 3: Str: 12, Dex: 14, Con: 16, Int: 16, Wis: 14, Cha: 14, 73hp, Defense 22 (+2 Dex, +4 Class, +6 Armor), Speed 30ft, BAB+4, Beretta 92F +6 (2d6, 40ft, 20/x2), M16A2 +6/M302 +2 (2d8/3d6, 80ft/80ft, 20/x2, 30 box/1 int), M-9 Bayonet +5 (1d6+1, 19-20/x2), Tactical Vest, Fort+7, Ref+4, Will+5, Special: Remain Conscious, DR 1/--, Savant (Demolitions), Plan, DR 2/-- Feats: Light Armor Proficiency, Personal Firearms Proficiency, Point Blank Shot, Toughness, Double Tap, Cautious, Medium Armor Proficiency, Desert Warfare College Skills: Demolitions +18, Knowledge (Tactics) +14, Concentration +11, Spot +10, Survival +10, Climb +7, Disable Device +14, Investigate +12, Repair +14, Search +12, Knowledge (Technology), +7 Gear: Gas Mask, MOPP Suit, 6 Antidotes, Pack of Valium, Comm System, Demolitions Kit, 8 Frag Grenades, Weapons&Ammo, 6 claymores
The Medic: HM2 Dwight "Doc" Erikson, Dedicated 3/Field Medic 4/Tough 1: Str: 12, Dex: 14, Con: 16, Int: 14, Wis: 19, Cha: 14, 67hp, Defense 19 (+2 Dex, +3 Armor, +4 Class), Speed 30ft, BAB+4, Beretta 92F +6 (2d6, 40ft, 20/x2), M-9 Bayonet +5 (1d6+1, 19-20/x2) Undercover Vest, Fort+10, Ref+3, Will+9, Special: Healing Knack, Healing Touch 1, Medical Specialist +1, Expert Healer, Remain Conscious, Medical Mastery, Medical Specialist +2 Feats: Personal Firearms Proficiency, Educated (Earth and Life Sciences, Behavioral Sciences), Medical Expert, Surgery, Light Armor Proficiency, MOS Medical (Treat Injury, Craft (Pharmaceutical), Diplomacy), Psychotherapy Skills: Treat Injury +21, Knowledge (Earth and Life Sciences) +16, Craft (Pharmacuetical) +15, Spot +15, Listen +14, Sense Motive +12, Knowledge (Behavioral Sciences) +14, Diplomacy +5, Survival +7 Gear: First Aid Kit, Medical Kit, Binoculars, Comm system, Flashlight, Personal Items, Gas Mask, MOPP Suit, Antidotes (12), 2 packs of Valium, 4 Frag Grenades, Weapons&Ammo
Lieutenant Duncan Trombley, Strong 3/Fast 1/Tough 3/Charismatic 1: Str: 15 Dex: 16, Con: 14, Int: 14, Wis: 14, Cha: 14, 64hp, Def 20 (+3 Dex, +7 Class), Speed 30ft, BAB+5, M249 S.A.W. +9 (2d10, 90ft, 20/x2), Beretta 92F +8 (2d6, 40ft, 20/x2), M-9 Bayonet +7 (1d6+3, 19-20/x2), Fort+7, Ref+7, Will+4 Special: Extreme Effort, Melee Smash, Evasion, Remain Conscious, DR 1/--, Coordinate Feats: Simple Weapon Proficiency, Personal Firearms Proficiency, Quick Reload, Advanced Firearms Proficiency, Weapon Focus: M249 S.A.W., Strafe, Officer Canidate School, Desert Warfare College Skills: Knowledge (Tactics) +15, Survival +13, Repair +8, Jump +8, Swim +8, Tumble +8, Concentration +5, Spot +5, Drive +6, Diplomacy +9 Gear: Gas Mask, MOPP Suit, 6 antidotes, Pack of Valium, Comm System, 4 Frag Grenades, Weapons&Ammo, Tactical Maps, GPS Reciever
Desert Warfare College (+1 to attack rolls, +2 to balance, climbe, demolitions, drive, hide, knowledge (tactics), spot, survival) Psychotherapy (Can relieve mental affects of combat without penalty) Officer Canidate School (Ignore morale problems, and gain Knowledge (Tactics) as a class skill) MOS Rifleman (Choose Three skills as class skills and gain Advanced Firearms Proficiency) MOS Medical (Choose Three skills as class skills and gain Psychotherapy)
Just gave ya some new feats and weapons.
|
|