|
Post by Jongluer on Jul 12, 2007 10:22:49 GMT -5
Already there for a year? I didn't really see that coming, I'll have to adjust Growork's background a bit, he's a wanderer and protector. I decided to stick with his Force Pike btw.
|
|
|
Post by TheBigCheese on Jul 12, 2007 18:33:09 GMT -5
Born on Lateria some 25 years before the collapse of the Jedi councel, a backwater planet far in the outer rim, Lance Airdrifter was a prodigy amongst his people. He was the first force sensitive on the planet in over a milennia, but since his people lived so far from the core sysem, their knowledge of the jedi councel or even of the force was almost unheard of, and thanks to few the travelers that came through, mostly negative. Thus, Lance was looked upon as a greatly gifted child capable of handling almost any of the village work.
Around when Lance had turned fifteen, a large band of pirates, thugs and criminals found Lateria a fit place to hide from republic ships and made it their home. They immediatly began extorting the people and pilliging the planet until the residents gave in, living in fear of them as the planet they loved turned into a criminal cesspool.
Some few years later, when the Republic became aware of Lateria and what it was , they sent an army led by a handful of Jedi to arrest and aprehend everyone. Like a tidal wave, the republic forces paved through the scattered and unprepared thugs when they reached Lances tattered village. Having grown acustumed to their new lives amongst criminals however, they looked no different, and thus the troops came in arresting his people, and killing those who didn't comply. One of the Jedi of coursed sensed how strong the force was in Lance and attempted persuading him into going to the Jedi Counsel with him. But, as Lance only saw the battle around him as a last stand to save his home and family, negotiations failed. Sadly, most of his falmily was killed and he was aprehended by the same Jedi.
While on board which ever Republic ship was carrying the prisoners, Lance managed to escape custody with a handful of lucky prisoners who were able to get out of their holding cells and make it to an escape pod. and they escaped to... Tatooine! There, they quickly parted ways and Lance began honing his skills, learning more about the galaxy and the Force, and letting his hatred for the Jedi brew.
When the Jedi Order fell some years later, Lance had made his way to remote Space Colony EK-256. He found it to be a good place to live as he was able to hunt down straggling weak Jedi who escaped from Coruscant while keeping a low profile about his own force abilities. Living there for close to 10 years, Lance is offered a job as correctional officer tasked with keeping the peace as the colonies population rises. And so, he heads down to a local cantina to meet the squad he's been placed in....
And I'll actually have stats later, but I need to eat dinner so ta ta!
|
|
|
Post by Beeb on Jul 12, 2007 18:43:12 GMT -5
Wait, you're a Jedi-ish guy who hates other Jedi? Interesting...
|
|
|
Post by Jongluer on Jul 12, 2007 19:51:55 GMT -5
Background: Growork was born over a century ago on the forests of Kashyyk. Growork was a large child, and as one of the first children born that year he was seen as a good omen. His body was like the branch of a great Wroshyr Tree, and Growork quickly found himself being pushed into becoming a hunter and warrior of his tribe. Growork like any good and honorable wookiee with his gifts placed himself into harms way fairly early on in life, always leading troops of other cubs through the forests to explore. He exhibited from an early age a desire for adventure, and a bravery not unheard of among wookiee's of his size. When he came of age, he passed into the Shadowlands and performed his rite with flying colors, hauling the body of Kinrath Queen with the stingers of her brood deep in his fur. Growork trained to be the mightiest warrior on all of Kashyyk, he built his own Ryyk blade quickly and found himself the leader of many hunting parties and at the fore front of any skirmish between clans. Growork eventually came to be a member of the Wookiee royal guards, protecting one of Kashyyk's royal families. This honorable position lead him to battle with Separatist forces during the Clone Wars, of which he kept many prized droid heads. Then the dark times fell upon Kashyyk, the Empire took control and the Trandoshans betrayed the Wookiees. Imperial forces struck upon the forest planet hard and fast. Growork's family and village, those he had sworn to protect, had all been slain or enslaved. He was left with nothing but dishonor as a set of extra strong cuffs were placed around his arms. He was sold off to the highest bidder, a noble from an outer rim planet who was looking for a body guard for his young daughter. Thus, Growork fund himself forced to guarding a human female. For a long time he lived in his own dishonor and self-loathing as he was used as a piece of intimidation. Eventually though, the small red-maned human female spoke to him, attempting to learn of him, and why he seemed like such a sad beast. For months Growork ignored these attempts, believing them Imperial tricks of some sort. But eventually the continual pestering broke him down, and he spoke of his hatred, and the raping of Kashyyk. He explained to the young female the horrors of the Empire. When she asked why he served her then, when he could just as easily kill her and all her father's servants with ease and then just leave. This angered Growork, for it showed the ignorance of the humans to notions of honor, even as a slave while he had been greatly dishonored he still held enough of a shred of it to not kill rampantly even if the humans did deserve it. The human hearing his tales of honor, the old republic, and the horrors of the Empire eventually decided to leave her father and join with the Rebellion. Growork followed out of his own desire to crush the Empire and his honor to protect the young woman. Fighting the Empire was glorious, and reminded Growork of the honor one could gain in battle. While even amongst the rebellion he was not understood, on many levels, he at least found purpose, perhaps even a reclamation of honor. Until that one fateful night, a raid on an Imperial facility, it was a trap! One of the men had betrayed the rebels to the Empire, and soon blaster bolts flew, and Growork did his best to save them but he couldn't. The young human lay dead, and as the Storm Troopers closed in, Growork gave into his people's well known ferocity. There was a blood bath as he dropped his latest Ryyk blade, and tore into Storm Troopers with his claws. When he was gone, drifting into the shadows, Growork found himself nothing more than a mad beast. He had not only lost his second Ryyk blade in life, the human he had pledged to protect, but also whatever shred of honor he had left when he let them die and fought with his claws. Growork found himself roaming the outer systems trying to reclaim whatever honor he can. Growork does what he can, where he can, all the way lamenting how the sentients of the galaxy will never understand him.
Personality: Growork is bound by his own senses of honor to do what is needed in the galaxy. He has lived a long life at 178 years old, and he remembers the greatness of the Old Republic, the power of the Jedi, and the strength of his people. Growork strives to regain whatever honor he can as he tries to repent for all that he blames himself for: the death of his village, his enslavement, the death of his charge, the death of his comrades-in-arms. And of course his becoming a madclaw. He now desires to no longer let his own ideals and past haunt others, vowing to not influence people again.
Appearance: Growork stands at 2.6 meters, generally dwarfing most people (and even the average wookiee), he is a wide being, with arms like tree trunks. Like all Wookiees he has thick fur covering his body, it is mainly a brown color like the bark of Wroshyr Tree, with darker patches on his fore arms to hands and shins to feet. He generally carries a utility belt packed with tools, energy cells, and his force pike which is generally collapsed till he needs to make use of it.
Stats: Growork, Wookie Soldier 3, Str: 21, Dex: 14, Con: 17, Int: 15, Wis: 11, Cha: 10, 55 (8, 8)hp, Ref 16 (Flat 14), Fort 18, Will 13, Threshold 23, 6 squares, BAB +3, Force Pike +8 (2d8+12, 20/x2), Feats-Armor Prof (light, medium), Weapon Prof (pistols, rifles, simple), Advanced Melee Weapons, Mighty Swing, Improved Damage Threshold, Talents-Melee Smash, Harm's Way, Skills-Initiative +8, Knowledge (Tactics) +8, Mechanics +8, Perception +6, Jump +11 Equipment: Force Pike, Utility Belt (3-day supply of food, medpac, tool kit, power pack, 11th energy cell, short range comlink, liquid cable with small grappling hook, glow rod), 10 Energy Cells, Security Kit, Mesh Tape, 145 credits. Languages: Shyriiwook, Basic (Understand only), Huttese (Understand Only), High Galactic (Understand Only), Literate in all.
|
|
|
Post by Beeb on Jul 12, 2007 20:22:59 GMT -5
Hearing all this, I think I'm gonna have to increase the level of the first encounter.
Avi, get in gear.
|
|
|
Post by Innocentius on Jul 12, 2007 21:06:33 GMT -5
Hey, stats!
Sylvan Koonor, Cerean, Noble 3 Str 13, Dex 16, Con 14, Int 17, Wis 17, Cha 15 Fort (Damage Threshold) 15, Ref 18, Will 18 31 HP, 6 Spd. Deception +8, Gather Information +8, Initiative +14, Knowledge(Galactic Lore) +9, Knowledge(Tactics) +9, Perception +9, Persuasion +8, Treat Injury +16, Use Computer +9 Languages: Basic, Cerean, High Galactic, Binary, Huttese, Bocce, Ithorese, Shryiiwook, Mon Calamarian Talents: Wealth, Bolster Ally(effects of second wind once per encounter per ally) Special Actions: Intuitive Initiative(reroll any initiative check) Feats: Linguist, Weapon Proficiency(pistols, simple), Skill Focus(Initiative, Treat Injury), Martial Arts I, Point Blank Shot Equipment: Heavy Blaster Pistol x 2, Hold Out Blaster, Combat gloves, Spear, Short-range Comlink, synthrope, 3 powerpacks + power pack recharger, Mesh Tape, Concealed wrist holster, hip holster x 2, Medical kit, Surgery kit, 6 thermal detonators, 12 frag grenades, and an emergency knife. Money: 14,000 credits
|
|
|
Post by Avi on Jul 12, 2007 21:57:24 GMT -5
I rolled up a character, I just need to... post it.
|
|
|
Post by TheBigCheese on Jul 13, 2007 3:30:40 GMT -5
Stats!
Lance Airdrifter, Human, Scout 3 Str 12, Dex 15, Con 13, Int 11, Wis 17, Cha 15 Fort (Damage Threshold) 15, Ref 17, Will 16 38 HP, 6 Spd. Endurance +7, Initiative +14, Perception +9, Survival +9, Use the Force +13, Languages: Basic Talents: Telekenetic Power, Telekenetic Savant Force Powers: Force Grip, Force Slam, Move Object, Rebuke Feats: Shake it off, Weapon Proficiency(pistols, rifles, simple), Skill Focus(Use the Force), Force Sensitive, Force Training, Force Boon Equipment: Blaster Pistol, Quarterstaff, Short-range Comlink, powerpack, hip holster, Medical pack, All Temperature Cloak, Credit Chip, Fusion Lantern, Jetpack, Replacement Fuel Cells x4 Money: 285 credits
Tynan- how the hell do you know 9 languages? And why don't you own a spaceship?? Mark- No Vox-box? Also, the fact that your wookie is so much smarter than me makes me sad.
|
|
|
Post by Jongluer on Jul 13, 2007 9:21:43 GMT -5
Ended up wanting no vox-box, it's more fun that way! And yes Growork is very intelligent, he does have over a century on you... Also Tynan has the Linguist feat, and I don't think he had enough money to buy a spaceship, not new anyway.
Uh, but how do you have 8 force powers, Force Training only gives 1+Wis Mod (so 4 for you)...so yea...and you only took it once...
|
|
|
Post by Beeb on Jul 13, 2007 9:50:56 GMT -5
Ah, makes more sense to be a Scout with Force Sensitive and Training and hate the Jedi than to be a Jedi who hates Jedi.
I think he thinks Force Boon adds 3 Force Powers per level, when it actually adds 3 Force Points.
Actally, I didn't want Tynan to have a ship. So, no ship.
Oh damnit, I never actually read that thing about Force Talents. Me=stupid.
|
|
|
Post by Jongluer on Jul 13, 2007 11:16:38 GMT -5
Force Talents=Awesome.
And the Jedi class is really poorly named, while it's designed with the forefront of representing the Jedi it's much more of a generic force user class, Jedi Knight is the real Jedi class. You can easily use it to represent Sith-in-Training, members of the Zeison Shay or Baron Do orders, or any force tradition. Really the only thing that needs to be changed to make it non-Jedi is the EWP (Lightsaber) and Lightsaber Combat talent tree. Those can then be replaced with other things like Advanced Melee Weapons, Martial Artist I, EWP (any weapon), and the Lightsaber Combat tree replaced with some of the Force Tradition specific trees (examples in the book are Jensaari and Dathomiri Witch, but really anything could be made or used).
|
|
|
Post by TheBigCheese on Jul 13, 2007 14:59:37 GMT -5
Ah damn it, just me reading things wrong. I thought if you had the Force Sensitivity feat you started with 1+wis mod of powers, and that the force training feat added to that, not that you need the feat to start using force powers. I'll fix it now.
|
|
|
Post by Beeb on Jul 14, 2007 13:11:01 GMT -5
Alright, this week's schedule:
Mon 12-4 Tues 3-8:30 Fri 5:30-10
So this means it looks like my SW is on Monday, and there shall be no dinner for me on Friday since it's straight to the book release afterwards.
|
|
|
Post by Beeb on Aug 2, 2007 23:11:22 GMT -5
Oh, we forgot to do your questioning of Jenkins, so let's do that here
After the ship is fueled up, Jenkins notices someone missing. "Where is Clighal? Did he fall in battle?" he asks.
|
|
|
Post by Jongluer on Aug 2, 2007 23:15:03 GMT -5
"Rowr!" Growork roars as he straps himself down.
|
|