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Post by Beeb on Jun 10, 2005 20:20:07 GMT -5
Or Expedtious Retreat (1st level Wiz/Sor/Bard) on my armor to increase my speed to 25 feet.
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Post by Avi on Jun 10, 2005 20:35:27 GMT -5
45, right?
But that's not permanancy, that's an infusion.
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Don Phoenix
WOW! You just got your first magical weapon!
Denied of Divinity
Posts: 77
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Post by Don Phoenix on Jun 10, 2005 20:41:18 GMT -5
The caster of expedtious retreat can only target himself
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Post by Beeb on Jun 10, 2005 21:16:24 GMT -5
Curses! Foiled again. Well then, I'll just have to get the druid/ranger spell longstrider permanencied then. It adds 10 to speed.
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Post by Beeb on Jun 13, 2005 19:11:08 GMT -5
Question about the normal school year campaign Mark: do you allow people to worship the Other Greyhawk Deities? I have a whole thing set out for my chaotic neutral favored soul who worships one of them.
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Post by Jongluer on Jun 13, 2005 19:48:08 GMT -5
Yes, but I don't see how that has relevance to the Eberron thread.
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Post by Avi on Jun 13, 2005 20:44:40 GMT -5
Put it in the Times People thread, that's where most of the random conversation is.
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Post by Beeb on Jun 14, 2005 14:10:45 GMT -5
I put it here only because this is the board where D&D is focused on.
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Post by Avi on Jun 14, 2005 14:15:12 GMT -5
Anyway, to cast Permanancy, you have to be at a pretty high level... Level 9 for 0-level spells I think.
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Post by Beeb on Jun 14, 2005 14:17:37 GMT -5
That stinks. Guess we can forget that plan and focus on more pressing matters. Such as somehow surviving the confrontation that we're in. We probably could've blended in if somebody had taken off his blood-stained robes!
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Post by Jongluer on Jun 14, 2005 15:27:40 GMT -5
Or if someone had identification papers, or if some people hadn't trusted a cab driver, etc. really this was bound to happen...
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Don Phoenix
WOW! You just got your first magical weapon!
Denied of Divinity
Posts: 77
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Post by Don Phoenix on Jun 14, 2005 19:24:09 GMT -5
permanancy can only be applied to a certain amout of spells specified in the phb, why not try doing research next time
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Post by TheBigCheese on Jun 15, 2005 12:01:20 GMT -5
i gotta start forging stuff ahead of time....
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Post by Jongluer on Jul 4, 2005 16:54:59 GMT -5
I finally found that thing on Warforged anatomy (and of course there ability to become drunk): One would assume that when a warforged consumes an item that one of the following must occur: 1. Since as far as I'm aware a Warforged doesn't have many orifices, but many movable parts, there is a possibility that it incinerates and/or absorbs most of what it can consume, and then expels it in some sort of gaseous form. 2. If there are other orifices perhaps concealed by moveable Warforged parts, one would assume that since there is no Warforged Toilet ever described, that it breaks everything down into a liquid and then just pisses it out prolly in a similar way to a male but not necessarily (since waforged are desinged for combat, it probably just pours out smoothly so that the warforged can keep on the move during battle).
Of course due to the Warforged's purpose as a race of fighters, I'd say 1 is the most probable because of what they were designed for. Since they can consume a liquid of sorts (potions), one might be able to say they do something similar with alcohol but we can't be sure since it is specified that they cannot eat or drink but can consume potions. I might suggest a potion that induces loss of wisdom, the reverse of Owl's Wisdom whatever it is, this way you're not actually poisoning them nor are they eating or drinking, but they are consuming something similar to Alcohol.
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Post by TheBigCheese on Jul 4, 2005 17:03:08 GMT -5
That would take the fun out of getting drunk though? I mean....that way ur just....i dunno...not drunk....ur just dumbening yourself...why even bother.....
why not just make a program in the warforged that would induce drunken properties or symptoms on the warforged when it wanted to? Atleast thats easier....
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