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Post by Beeb on May 6, 2006 20:47:18 GMT -5
Of course, I had assumed that we would not be playing Star Wars again (given the very little interest in the short-lived campaign from a year ago), so I got rid of the PDF book. Yes, not the smartest thing to do, but I just need to get the first 3 levels of Jedi Guardian down, or have Avi send me the book again.
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Post by Jongluer on May 6, 2006 23:02:35 GMT -5
Here we go: Jedi Guardian: Stats-Str, Con, Dex, Int, Wis Vitality-1d10 per level Skills (4+int mod...note that you don't get seperate points for force skills)-Balance, Climb, Computer Use, Craft, Intimidate, Jump, Knowledge, Pilot, Profession, Tumble Starting Feats: Exotic Weapon Prof (Lightsaber), Weapon Group Proficiency (Blaster Pistols, Simple Weapons), Force Sensitive (access to Empathy, Enhance Ability, Friendship Skills) Force Training: 1rst, 3rd, and 4th, Jedi chooses between the following as bonus feats: Alter (Affect Mind, Drain Energy (Darkside), Force Grip (Darkside), Force Lightning (Darkside), Force Strike, Heal Another (Lightside), Illusion, Move Object), Control (Battlemind, Force Defense, Force Stealth, Heal Self), Sense (Enhance Senses, Farseeing, Fear (Darkside), See Force, Telepathy) Deflect (Defense): At first level, you gain the ability to deflect a blaster bolt. Doing so costs a move action in the next round, and gives you a +1 Dodge bonus to defense. Bonus Feat: At 2nd level a bonus feat from the following list: Acrobatic, Atheletic, Attuned, Combat Reflexes, Mettle, Power Attack, Quickness, Toughness Weapon Finesse Deflect (Attack): For the cost of a move action in the next round, the Jedi can redirect a number of attacks equal to half their Jedi level rounded down back at their opponent if the attack misses by 5 or less with a -4 to hit.
BAB: +3 at third Saves: Fort+3, Ref+3, Will+2 at third Defense: +4 at third Reputation: +1 at third
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Post by Jongluer on May 6, 2006 23:51:53 GMT -5
I think I'm giving everyone 5000 credits. I sadly won't be able to post all the equipment here but weapons are there, and I can easily check the armor and tell me what you want your character to have equipment wise and I'll see what I can get you. Jedi characters only recieve 2500 since their main and basically only weapon is provided for them.
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Post by Innocentius on May 7, 2006 8:46:00 GMT -5
Sweeeet....I'll change my stuff. I'm a soldier, by the way.
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Post by Beeb on May 7, 2006 9:29:41 GMT -5
Thanks Mark. I'll be sure to write down the Guardian stuff later on so I won't have to do this again.
How does the Force Training work? Do I pick either Alter, Control, or Sense under Force Feats, then chose from those categroeis? And I am guessing that I would also gain the Force Skills in that same category.
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Post by Jongluer on May 7, 2006 10:45:31 GMT -5
Say at first level you choose Alter, you would then gain acess to the Alter Force Skills. It's basically a bonus feat that gives you your force skills faster than you could get them otherwise.
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Post by Beeb on May 7, 2006 10:49:19 GMT -5
Ah, okay. Then if I chose Alter, I would then get to take a feat in its categry at second and fourth level, right?
And I can still use the other skils not in Alter, right?
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Post by Jongluer on May 7, 2006 11:40:31 GMT -5
No and No.
You choose between those three feats, which then give you acess to the skills that fall under them. Each feat gives you acess to the skills listed with them, just like Force Sensitive unlocks 3 Force Skills, Alter, Control, and Sense unlock more as well.
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Post by Beeb on May 7, 2006 12:28:31 GMT -5
Oh, okay.
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